Singapore American School: A super rich, super innovative, and super successful school. With all these key attributes that make it the amazing school that it is, what could possibly be wrong with it? This was the prompt we were given in our second unit for Quest, and with that, my team and I immediately decided on the fact that our school needs to change its impact on the Singaporean environment. Through aspects such as surveys, interviews, and studies, we were able to take a problem that we could identify at SAS through the design process of emphasizing, defining, ideating, prototyping, and finally, testing. Through this, we crafted our best, simple solution for one of the many problems surrounding our great school.
“How might we raise awareness of SAS’s environmental impact?” This was the essential question that we had to hastily fix with some sort of policy, invention, or activity. Although extremely daunting, we were able to take this problem and solve it piece by piece. Before all of this, identifying the problem was quite simple. Our team went around the school to interview about 10 individuals of all age groups and sections of the school in order to get an idea of the school's overall opinion on how SAS is doing in terms of sustainability, wastage, and conservation. From the general responses to questions, we found a trend of people simply being completely unaware of SAS’s environmental impact, whether it be us having solar panels, or how stick to using paper bowls because students are too lazy to bring plastic plates back down to the cafe. This input led us to start ideating for possible solutions to raise awareness. The two most notable designs were a farmers market at SAS, or Recyclaball: A fun, competitive way getting people to recycle through the use of a large recycling bin with basketball hoops a point system, and a bunch of other dodads which were quite frankly over the top.
An interview with Prescott Gaylord, a member of the facilities office at SAS, was one of the factors that led us to go down the paper recycling path to solve our problem. After presenting both ideas, Gaylord fell in love with our crazy and over the top Recyclaball, as did we. This is where we ran into one of our first problems: turning this into a pet project. We ran back to the Quest room with haste; excited to show off our idea that had previously been mocked (with good reason) so we could flaunt our validation from a guy who handles the kind of problems we are trying to solve for a living. Our excitement quickly died down as soon as we sat down with Simon, who gave us a brutally honest opinion on what we were doing. A later comment on our Nuvu page from him confirmed that it “[seemed] like there was much excitement around "recyclaball" but that it was indeed giving you tunnel vision.” We were only in the third stage of the design process, and we had already sent ourselves into the fifth, so this talk was vital to us moving onto our next phase.
Prototyping was the section which we stepped into way too fast, but after our disheartening but necessary conclusion, we took a step back and took other ideas into consideration. After much deliberation and hard work, we actually came to current design by stripping down what we had with Recyclabox to a simple, large clear box. The idea that if we collected all the paper at SAS in a large, acrylic box for all of the high school to see came from a paper which derived from my own personal studies for the senior project. Sarah Darby’s study, The Effectiveness of Feedback on Energy Consumption, looked at the most effective ways of getting people to save energy in their households with feedback on their usage. One of the many studies placed a smart meter, which digitizes the information from meters that measure utility usage in households, into the living rooms of a few subjects within the test, opposed to normally having these meters outside. The study found that “Of 999 enquiries in 1996/97, 421 clients are recorded as having made savings: these ranged up to €1500 per year, although the bulk (279) fell between €75 and €450 (WLEAP 1997).” This study showed me that receiving direct feedback on how much we are using can truly impact how much we start to save.
Our prototyping began by simply laser cutting a small acrylic box, which we then filled with paper to represent a small scale version of what we wanted to create. Following this, we once again did a few rounds around the high school and collected information from over 50 students, teachers, and members of facilities. We simply asked “if this box was 12x12x12, and contained the same ratio of paper inside as this smaller model, would it change your view on paper usage at SAS?” Our collections showed that 75% of the surveyed population expressed that it would change their view, with the other 25% saying it wouldn’t because they already knew. Another piece of valuable information from the survey was the fact that most of the people who said it wouldn’t change their view were members of environmentally based clubs such as GIN or SAVE, or were students of an environmental science class. This data was proof that many are unaware of how much we are using, and that having a device like this in the high school will raise awareness of the environmental impact of SAS.
With a small prototype in hand, and a bunch of supporting data to justify the creation of this box, we entered the final stage of the design process: testing. Testing only really began once we had a solid basis of what we needed: A waterproof, durable, and simple device that is easily viewable from most parts of the high school, along with a touchscreen interface which prompts the audience with “does this change your impact of paper usage at SAS?” Programming this was not as big as a challenge as we thought it was going to be, since we were all able to pull in parts of our previous tinkering projects in order to craft this one. Logistically, we went through many debates on the actual size and construction of the box. We didn’t really think about the scale until the day before our pitch, so a big issue that we had to work through was coming to a conclusion on the final size. The issue with this was that we couldn’t simply make a giant acrylic box of any parameter we wanted. This dawned on us after calling Dama, the schools acrylic supplier, who informed us that you can only get acrylic panes as big as 8x4 feet. Simon also pointed out that we were going to have a hard time making this last a month without breaking. This is why we decided to reinforce the acrylic with wood.
Going through the design process with a team of people was one of the most informative lessons I’ve taken away from my education at SAS. Instead of being given a problem, we were told to go find one first. This threw many of us off track not only at the beginning of the project, but throughout the entire thing. It was hard to stay to constantly trace back to what we were truly trying to solve, because we didn’t really have a rubric or example that we could constantly fall back on to make sure we doing everything correctly. It was crushing to get excited about an idea, just to completely abandon it after analyzing it fully, and I think this is extremely important because it taught us that there is an infinite amount solutions to the problems we have in this world. Getting too invested in an idea and making it your pride and joy is never a good idea in situations like these. From all this, I believe that unit 2 has taught me to be open to any idea thrown at me. In order to be efficient, you have to be able to adapt and morph whatever idea you have in any way possible to get to your original goal that you set.