Unit 2: Eagle Sports Website (Braxton, Honami, Jong, Sydney)

Project Reflection

Jong Cha

This unit project was one that left me unsatisfied and with many regrets. Following my exchange competition in KL and illness, I was not able to improve the business plan, and I was unable to participate in the shark tank pitches, which I was pretty excited about. Nevertheless, this unit was one where I took away several lessons. Firstly, I learned about the ideating part of the design thinking process. It was hard for me to ideate without a constant filter in my head. I could not blurt out ideas- realistic or not- and I was not as productive in this stage. Next time, I will to say anything- absolutely anything- that comes across my head as an idea. Furthermore, the prototyping, testing, and iterating stages didn't go as quickly as it should have. I think we were often looking to make prettier prototypes, instead of looking to get it out and recieving feedback on the prototypes. 

Another problem emerged during the shark tank pitches. From what I hear from Simon and other classmates, Kyle Aldous, the communications person for SAS was frustrated during our pitch because a site with our concept already existed, it was just not in use. This is a problem that stemmed from the very beginning, the needfinding process. I guess what happened was we saw a problem and jumped on it. If we had gone through a more thorough needfinding process, we would have found that the need was not a website, but to get people onto the website. 

In the future, I can definitely improve on the ideating stage. Constantly reminding myself to break down the realistic filter, because truly great ideas can come off of absurd ones. I hope to generate many ideas at a rapid pace to help my group members and myself come up with more ideas to solve the problem. Also, I will try to go through prototyping, testing, and iterating stages more quickly, and more often. I've learned that prototypes do not need to be pretty and furnished, rather it can be a messy outline. Testing stages give you lots of great feedback, and using the feedback and iterating the prototype multiple times is the key to a good final product. Lastly, needfinding stage must be done thoroughly, so that we are solving the problem, not a symptom of the problem.

Personally, I struggled with feedback on the early stages of the ideating stage. My group mates told me that I was being too negative, and while I did eventually listen to their feedback I feel like the time taken to respond to the feedback could have been shorter. WIth that said, I did eventually react to the feedback, and did well thereon. I also gave good and constructive feedback to others, which I think helped my group mates' work, and our group dynamic as a whole. 

For this project, I think I emerged as the 'leader' of my group. I pushed my groupmates and myself to get all the work on time and to utilize time at school to interview people, and work on the project rather than procrastinating. I also took charge in distributing the work, who does what. My group mates were very cooperative in that aspect, as they didn't have a problem with me assigning everyone tasks, which helped facilitate work a little better. I thank my group mates for following my lead, and supporting me at the same time. 

In the future, from this experience, I think I would be comfortable leading a group again. However, depending on the situation, I would like to also experience having a supporting role within the group. 

Reflection

Braxton Po

During our process of making a website/App we went around the school asking PE teacher, The Athletic department and students on what they think the school sports should have to make them better. We came across a lot of ideas and some that only would be good for one sport. We kept researching then once we found the idea that could be the best for the school we made two prototypes. The first two prototypes was an app and a Website. Jong, Honami, Sydney and I split into two groups.Syd and I were the app developers and Jong and Hanomi were the website developers. Once we built our prototype we went around the school and asked students and teacher if they liked the idea of having everything there needs to know about sports in an app and website. After they answered our questions we asked them if they liked the app or website more. Many of them said they liked the app but many said they liked the website. We then had to find a solution to our problem. We thought of just making the website since it's easier going from a website to an app then a app to a website. After that we made a survey and went around school and asked the students on if they play sports, know about Intramurals, watch the games, etc. then after that we made our data to put into our business plan. After going through the process I have found out that maybe next we go and ask around the school that we should go together since when we asked if the students and teachers like the website or app more we both got the same amount of answers. I feel like I got a lot of knowledge on finding these problems and making them better since we learned a lot about how to find problems and solve them as well as making business plans and getting better at speaking in front of an audience. I feel like next time I and my group could go deeper into our process of finding a need that the school doesn't have already. Even though we added stuff to our idea that the school doesn't have, it seems  that it wouldnt be such a good idea.